![]() ![]() ![]() ![]() I’ve tried a couple other programs such as Photosculpt Textures that allows you to use multiple images to calculate the height map from multiple angles or from multiple lighting conditions, which seem to work fairly well, but starts to become a lot more work than it probably should for photographing textures, and becomes more like scanning objects. I know there really isn’t any software that can create a truly accurate height map from one photo because I believe its mathematically impossible to do so without more data to calculate from. However I don’t really care for the UI much. Of the apps that I’ve tried, Crazybump seems decent if you have the frequency setting tweaked right. For larger frequency details, such as with cobblestones and wall reliefs, you can tell that the elevation is all wrong. Some seem to be better than others, and depending on your texture, all you might need is a grayscale image. I know there are lots of options out now to choose from such as Knald, Crazybump, Pixplant, and Shadermap, and they all seem to have a lot of options for converting and creating various textures, but a lot of them seem to just convert the photo to grayscale and do some blurring to get the initial height map from a photo. After we have finished the Basic Texture in Bitmap2Material, we will switch over to Knald to create a new ambient occlusion map. Knald now has the ability to load multi-million polygonal meshes for preview in the viewport and use with Mesh AO & Transmission map generation. I was curious if anyone has any opinions on what normal map software has the most accurate algorithm for generating height / normal maps from single photos. ![]()
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